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$7dc

There was not much progress in 2011. I've been lately very busy with my work projects ( this and this one). But at least i've prepared a TO-DO list for 2012 ;) : 1. VEGA ( Olympia, 1982 ) I have recently got Vega PCB. Special thanks to Mark Frisbee for help. Unfortunately board has few faults ( no sound, gfx glitches ) and inverted colors (like early Nintendo boards). Theres a couple solutions for the latter problem. I have decided to mod the pcb a bit and invert the digital signals before the DAC (made of resistors). Here's a video from attract mode: So, next step is to emulate the game :) 2. TIME ATTACKER ( Shonan, 1980 ) Currently i'm making schematics of video section. It's similar to classic Pong discrete logic, but a bit more complicated (game has Z80 cpu). TA is a breakout clone, with special add-ons like oil zones and moving enemies ( btw : background color - blue or black - is selectable with a jumper on board ): 3. WHEELS & FIRE ( ...

The art of rippping.

New board arrived. " Spinkick " by Seojin/Heasung (notice the big epoxy block with "HEC" logo). PCB is 'almost' working, but there's no way to insert coin(s) and start the game (probably one of the input buffer chips is broken... very common). And yes, it's rip-off of the Sega's "Free Kick" game, running on really weird korean hardware based on MSX2 home computer ( plus additional sound cpu (Z80) and extra logic to handle a bit different (than in MSX2) rom banking ). Game ROMs contains hacked MSX2 bios - they removed all (c) texts, blanked font area and added few mods here and there to skip boot sequence. Also, for some unknown reason, Yamaha v9938 VDP is hidden in big and heavy epoxy block. Probably to make a fake impression of being orginal, not stolen piece of hardware. So .. what's the point of use MSX2 as the base ? I have NO idea... Imho it's way easier to start from scratch and design own, simple hardware (vdp...