First - emulation (M.A.M.E) . My free time is very limited, so i'm going to focus on these drivers:
- Time Attacker - The tricky one. I'll continue tracking the pcb. It's a mix of common, tile based arcade game, and discrete logic pong clone.
- Vega - Make the game playable and implement all the missing features ( correct colors, x2 background scale, controlls and object behaviour)
- Wheels & Fire - Rewrite the blitter code and use custom rendering code.
Next task - games. I have (in various stage of development) at least five unfinished mobile ( iOS) games. Quite simple, arcade ones. I want to complete some of them and release. Games usually use ugly, old code, so i have to refactor it and modify to run on modern devices. The most completed project is this one:
Demoscene... Two years ago i started to code another GameBoy dem. Yes, 8 bit cpu, pure asm code and limited hardware again... It's still in early stage of development, so maybe next year then ;)
Here's my previous GBC prod, releasd at Revision 2012: